This also means that its MANA token is yet to lift off. 2021, Decentraland recorded 300K monthly active users, which is a far cry from the likes of Fortnite and Roblox. Typically, developers achieve this by setting the in-game economy based on two types of digital assets - NFTs and the game’s native tokens. NFT games change this dynamic completely, revolutionizing the relationship between developers and players. This is why, outside of special esports events and sponsored streaming, there was no way for gamers to earn money based on the accumulation of in-game assets. And once those points are spent, that’s it! Digital assets are forever locked to that gaming account. For example, $32 would grant the player 5000 V-Bucks to spend on dance moves, emotes, outfits, gliders, etc. They simply represent allotted points converted from fiat money packages. However, both in-game currencies are rudimentary. Likewise, Fortnite, with double the monthly active users, has V-Bucks. Case in point, Roblox, with its impressive 43 million daily users, relies on Robux to fund the game. Those games that are not fully priced (free-to-play) entirely run on in-game currencies for monetization. These monetization models are forecasted to yield up to $65 billion in 2022, according to Statista. More often than not, even fully-priced titles have in-game transactions attached to them in the form of character and weapon customization. Publishers release a game on a digital platform such as Steam, Epic Games Store, Origin, GOG, or Green Man Gaming. Thus far, earning money in games has largely been a one-way street.
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